The Enforcer:
Weapons of choice are your best Melee,
Rifle and Heavy Weapon
Skills: (only active if you have over
200 Hit Points)
Knock out: You have a 3% chance to put
an active enemy back to sleep. This means two things, first their
token recharge goes back to every 10 mins per token and secondly this
allows assassins to get their Opportunist damage bonus against
sleepers.
Passive: (active all the time)
Bruiser: A bonus +3% attack against
assassins (when leveled up the % increases)
Toughness: +20 defense and +10 health
(when leveled up the amount of def and health increases)
Deflect: For about 5% of the attacks
you receive you will take no damage and your attacker will take 100%
of the damage that was suppose to be dealt to you.(when leveled up
the % increases)
Juggernaut: 3% of the time when a
battle starts, you can get +2000 health. (when leveled up the amount
of health will increase).*SPOILER ~ At level 3 you get 10K added to
your health
The Sniper:
Weapons of choice are your best Handgun
and top 2 Rifles
Skills: (only active if you have over
200 Hit Points)
Lucky Shot: About 10% of the attacks
you make will result in a victory even if it was suppose to be a
defeat. (when leveled up the % increases)
Head-shot: About 5% of your attacks
will be a Critical hit (when leveled up the % increases)
Passive: (active all the time)
Armor Piercing: A bonus +3% attack
against Enforcers (when leveled up the % increases)
Invisible: A bonus 3% to dodge an
attack. This means the enemy still spends the token to attack you but
you take no damage. (when leveled up the % increases)
Killing Spree: +8% crit/Dmg on critical
hits (stacks). This means when you score a critical hit, your next
hit becomes 8% more likely to be a critical hit and will do more
damage. This bonus continues until you fail to make a critical
hit.(when leveled up the % increases).*SPOILER ~ It is possible to
make enough critical hits that EVERY token is 100% critical.
The Assassin:
Weapons of choice are your best Handgun
and top 2 Melee
Skills: (only active if you have over
200 Hit Points)
Back-stab: +10 damage to a NON defender
(when leveled up the amount of damage increases)
Cripple: damages 10% of target health.
When this skill is used it will CONSUME 2 Tokens and IF you score a
victory you will do damage equal to 10% of their CURRENT health.
(when leveled up the % increases)
Passive: (active all the time)
Slayer: A bonus +3% attack vs Heavies.
(when leveled up the % increases)
Opportunist: +20% damage to Sleepers.
(when leveled up the % increases)
Decapitate: Execute target at 500
health. This means your opponent can be executed with a higher amount
of remaining health. (when leveled up the amount of remaining health
increases)
The Heavy:
Weapons of choice are your best Handgun
and top 2 Heavy weapons
Skills: (only active if you have over
200 Hit Points)
Flame Thrower: 10% Horizontal splash
damage. This means that opponents on either side of your target will
take 10% of the damage inflicted on your target. (when leveled up the
% increases)
Dynamite: 15% 3 x 3 area slpash. When
this skill is used it will CONSUME 2 TOKENS. You will hit everyone in
the row with your target including the row above and below your
target. (when leveled up the % increases)
Passive: (active all the time)
Indiscriminate: A bonus +3% attacks vs
Snipers (when leveled up the % increases)
Demolition: +20 damage to buildings
(when leveled up the amount of damage increases)
Collateral Damage: +5% chance to splash
on building attack. This means each time a building is attacked there
is a % chance to also do damage to 1 living player within the
building. If you score the last hit on a building it is guaranteed to
do splash damage on a player if one is still alive in the building.
(when leveled up the % increases)
As we learn more I will add to this in more detail, as for know this will help you in making a choice in what specialty you would like to be in. As you will see, EVERYONE wants to be a sniper class, HOWEVER as you level up each class they all in their own time become amazing at what they do.
***I would also like to give a BIG thanks to all the gamers and developers who's hard work and research has helped in the making of this Blog and its info.